How To Repair A Pickaxe With Mending
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help my mending isnt working
Source: https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3081957-help-my-mending-isnt-working
Posted by: majortindrithe.blogspot.com
#i May eight, 2021
aid my mending isnt working. it only repears stuff when i kill with it for case i have mending on my armor and tools but when i use my sword (not broken) it doesnt reapir the other stuff even when i simply have my tools in inventory and i impale with something that isnt the tools i get levels when i want tot repair my armour i accept to kill witht that armor piece and so my elytra and breast plate have a kdr of well-nigh infinite/0 so its broken. im ill of this someone please help what do i exercise
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#2 May 8, 2021
This is how Mending works; information technology only repairs items in your hands or armor slots - you must be using the item for it to exist repaired - that'due south how Mojang decided to balance what many see equally an extremely overpowered enchantment (after all, you can maintain any item, even something with like 6-7 enchantments, forever for the cost of only easy to obtain XP).
If you think the current mechanics are bad, before they added Mending yous could only repair an item up to 6 times before it became too expensive to repair; worse, the 6 repair limit included any other operations with the anvil so items with more than than a few enchantments were more often than not non worth making. In versions prior to 1.8 you could get effectually the "too expensive" mechanic by renaming an particular but the repair price was much higher; I yet play in 1.vi.iv and I accept to spend 33 levels and 3 diamonds to repair a diamond pickaxe with Efficiency 5 and Unbreaking Iii - just ii enchantments already almost hits the cost limit, unless you desire to repair it with single (not-renewable) diamonds for a far greater cost per durability point (adding Fortune increases the XP cost by 5-fold), and then you can get upward to 3 enchantments.
That said, due to my unique playstyle I've never had issues getting enough XP to maintain all my gear, even the even more expensive gear in my modded worlds; I average over 5000 XP per play session spent caving, which is enough to restore 10000 durability to Mending items (I've merely actually spent similar xxx minutes playing in i.nine+ to see how different things really were, including Mending, only I had absolutely no bug keeping my gear fully repaired, and this was before they buffed Mending in ane.16 so it only tries to repair items that need it; previously if you lot had undamaged armor and one held item simply 1/5 of the XP would go to the damaged item, at present all of it does).
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#3 May 8, 2021
Note that some tools will naturally mend while using and others will not, or only very, very slowly. This is because some tools volition naturally generate experience while being used, (line-fishing rods and pick axes), while others practise not, (shovels and axes when used as a tool). To forcefulness mend these tools, place the tool in the mitt. Remove whatever armor that isn't fully mended. Then merchandise with villagers. Presto!, the experience gained while trading will mend the tool. It's too possible to mend tools through other activities just it requires apace switching the item in your hand earlier the experience is nerveless, which may or may not be possible depending how close yous are to the experience source. Hunting with a bow is the nearly practical of methods as the distance allows for the use of the bow to kill then enough of fourth dimension to switch to a manus held tool earlier collecting the experience.
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#4 May 8, 2021
In curt: take the particular you want to repair in the offhand and gather exp. Unequip everything with mending that you lot don't desire to repair.
A cheap exp subcontract could exist a car fishing farm. (or you could use autofish modifications)
That'south of corse painfully slow. I do not suggest to practice this on servers.
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#five May 8, 2021
I don't see any reason to have off anything you don't want to repair, unless you are in i.15 or before, and you lot may as well repair everything at once:
This ways that repairs will initially exist slower if you take multiple damaged items but as they become fully repaired the remaining damaged items will receive a greater proportion of the XP, with the nearly damaged detail eventually receiving all the XP until it is fully repaired, only and then will it be added to your XP bar (previously, the game would randomly cull a Mending particular and if it did not demand to exist repaired it would simply add it to your XP bar instead of choosing another item). Armor in particular is as well unlikely to have been damaged that much since it is constantly being repaired during normal use as XP from both mobs and mining will repair it.
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#6 May 8, 2021
Unbreaking also helps.
And I would definitely use a mending axe as a weapon.
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The most of import puzzles are not the ones we play, but the ones we wonder on for years after.
#seven May 8, 2021
I'd contend unbreaking makes the mending enchantment unnecessarily circuitous and time consuming to put on the item.
Sure information technology gives your items a risk to ignore incoming damage, therefore making them terminal much longer on average,
which is especially useful for gold items that would break likewise rapidly without it, even with mending.
But information technology increases the repair cost of the detail, farther demonstrating how broken the anvil mechanics are.
The anvil could have been used to rebalance mending in the all-time possible way, merely someone in the Mojang evolution squad decided to just have mending auto repair indefinitely without having to employ the anvil always once again, provided yous kept the XP orbs coming.
My opinion on Unbreaking though, it exists in the game to make up for the poor durability of items.
I'k not sure if I agree with its existence myself, loftier quality tool materials shouldn't exist weak to start with.
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#viii May 8, 2021
No argument there, I was merely pointing out that a mending axe won't mend if used only as a tool.
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#9 May 8, 2021
But with Mending, or even pre-one.8 anvil repairing and/or TMCW's Mending (which instead keeps the prior work penalty downward), it significantly decreases the repair costs and/or material or trading costs - 4 times the effective durability means only i/4 as much XP required per utilize since any Mending item has 2 durability restored per XP, no affair what enchantments it has - which is a huge bargain - I myself simply could not live without it* - even with my extremely unique playstyle that grants me enormous amounts of XP I'd actually need to utilize XP farms to go all the XP I need, which would in turn exist simply game-breaking as I would have to waste matter countless hours edifice and AFKing at XP farms to repair my gear instead of spending virtually all my fourth dimension playing for fun without a care in the world. Besides, as long equally Mending exists in its electric current form anvils are completely out of the game when it comes to repairing.
*For example, in TMCWv4 I mined 982051 blocks with an amethyst pickaxe with Efficiency V, Unbreaking III, Mending, which costs 43 levels to restore 1171 durability or 4684 uses per repair, pregnant that I repaired it about 209 times for an XP cost of 454993 XP out of a total of 1215292 XP gained while caving - even this single particular already consumed over a tertiary of all the XP I nerveless! Without Unbreaking the price is reduced to 36 levels per repair but the number of repairs increases to 838 for an overall toll of 1091076 XP - which is now 90% of the XP I gained; at that place is no way I'd be able to afford repairing everything else that I use. Not only that, I'd have had to employ more amethyst than I'd have nerveless even if I used Fortune on it as I only institute 348 ore, or virtually 765 drops with Fortune III (unlike diamond it is not renewable except for very rare mob drops, and even then y'all'd have to spend upwardly to iv times the endeavor to trade for it; in my first world I have to bring 1-2 stacks of hay bales per trip back to my main base to keep up with my emerald needs, and trading was a lot cheaper back and then).
Things would exist even worse if not for the much greater durability of armor (I made all armor pieces have the durability of the chestplate, and made diamond have the aforementioned durability relative to tools as iron, or 1500 per piece, with amethyst having 4500, and Unbreaking is more effective on armor (2x vs 1.43x for Unbreaking III), which significantly reduces armor maintenance costs and the overall XP cost differences between TMCW's amethyst and vanilla's diamond, with the chief deviation being the resources rarity, where I utilize the equivalent of around 20% of the diamond I find in vanilla vs 80% of amethyst in TMCW; of the 348 ore I found, plus items in chests, I ended upwardly with less than stack of surplus).
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#11 May 9, 2021
You definitely want to stack Unbreaking Three with your mending - it'll assist go along your gear from getting too depression to begin with. If you lot have mending (and unbreaking!) on your armor, but full general occaisionaly combat should keep it all in meridian condition; aforementioned with weapons. Fishing rods and fortune-enchanted tools generally stay mended through general use. For the others, easiest is to fish/breed animals/trade with villagers with the tool in your off-hand; fortune-pickaxe a stack or iii of silk-touched ores with the tool to be mended in your off-hand; or smelt a bunch of things and remove them from the furnace with the tool/weapon in either hand. If you've been mining/caving long enough to wear your mending-enchanted pickaxes/shovels downwardly to the cherry-red, it'due south probably a good time to take a break and process some ores anyhow...
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#12 May 9, 2021
oki, sorry
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The most important puzzles are not the ones we play, but the ones nosotros wonder on for years after.
#thirteen May 9, 2021
I do like to apply unbreaking 3 for some of my gear with mending, I wouldn't give it up if I had the XP for it and the necessary books to use, although sometimes it is a better idea to utilise the enchantment table to get unbreaking 3 on the detail first.
Just items that are stronger than gold wouldn't need it and provided that you make the near efficient employ of your gear and don't go striking as well many times by enemies, unbreaking III is unnecessary imo. Netherite can final a long time still.
If people are having to use Unbreaking iii for all their equipment still so information technology only further demonstrates my signal, that the base of operations durability of items is more often than not weak and inconveniences players also much to deal with.
Unbreaking 3 is a crutch for bad item design imo, especially fe, iron shovels existence broken (or at least badly damaged) within less than ane day and night bike which is but 20 minutes in Minecraft, even so allegedly, according to some people, iron items demand their durability "nerfed".
Sometimes I tin't tell if people are trolling or are serious, but either way if Mojang had listened to those ridiculous people,
everyone who plays Minecraft would've had far less reasons to proceed using Iron Gear tardily game.
Certain netherite is cool, just it'due south too a rare item that cannot be obtained in trades,
I'd rather not be forced to use these if I don't have to. I made 3 netherite shovels primarily because it helps me articulate enough terrain to build upwardly my towns, every bit it would with whatsoever other player with this playstyle, none which have anything to do with combat.
On the topic of mending though, if it is to remain in the game as it is now, then we should at least have more restrictions on the number of enchantments per detail. Some items accept 6 or 7 enchantments on them which makes them besides overpowered, three or four would be more sensible, this manner players are forced to use gear that is specific for a task, non good at everything.
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#fourteen May 9, 2021
You lot practice realize that base durability is almost meaningless with Mending, right? All that matters is whether y'all can collect enough XP to kickoff durability loss - even an item with a million durability will somewhen be depleted if you can't collect enough XP - and Unbreaking reduces the XP cost by 4-fold, which is a HUGE difference, plus once you have multiple Mending items the cost to maintain all of them increases - a total set up of armor loses 4 times the immovability of a single piece since every piece takes impairment at the same time, then add in tools and weapons and yous might be getting only one/eight the XP per item (I use 8 items that need to be repaired while caving), maybe even worse per item depending on how much harm it takes and how much XP you become while using information technology (armor is generally a non-result merely a Silk Affect tool can only get XP by holding it afterwards you've killed a mob or take items out of a furnace, etc. Call back that an item must exist held or piece of work to get repaired, which is why the OP had problems repairing their items, and permit me remind you that this thread is far off-topic by at present - all the OP needed was my reply on how Mending works, not a long word well-nigh whether Unbreaking is worth using).
My previous post even proved that I but can't afford to not utilize Unbreaking; here are the figures again in a articulate format:
Total XP nerveless while caving: 1215292
XP spent to repair my pickaxe: 454993 over 209 repairs (37.iv% of the XP collected)
XP spent without Unbreaking: 1091076 over 838 repairs (89.8% of the XP collected)
And that'southward just for a single item, how would I ever even afford to repair everything else (armor, sword, bow, shears) with only 10% of the XP left over, and those items also costing far more than to repair, even if they are repaired much less often (I repaired my pickaxe nearly every twenty-four hours, 209 times over 222 sessions spent caving. Other items probably accounted for a similar corporeality of XP for around 75% of all the XP I gained going to repairs, 100% if you consider that spending levels when you take more than than needed will toll more XP so even if I manage to hit level 60+ I'll just spend nearly of the XP on a repair presently).
While not a consideration with Mending, I'd have also had to apply more resources to repair my items that I'd take nerveless even with Fortune, and while I trade for diamond gear in my first world I'd take to practise a lot more trading, requiring much larger wheat farms and more time spent on harvesting and trading and more precious space taken up past stacks of hay bales on return trips (as information technology is, I've planted 83,000 wheat and I didn't trade for the unabridged fourth dimension I've been playing, and otherwise practice not use wheat in whatsoever significant amounts. Note also that I've crafted/traded for 596 diamond pickaxes - that would be 2384 without Unbreaking, equivalent to half the diamonds I've collected, again, just for a single detail), so all in all it is a massive disadvantage to not use Unbreaking, which is especially valuable in ane.six.4 since you can only get information technology on weapons and armor if you use books - which i spend many hours mining thousands of quartz to get - why would I practise that if there wasn't a major reward to it?
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#15 May 10, 2021
Almost yep, but would you refuse to use Unbreaking on a pair of gold boots in the Nether? your answer indicates that you wouldn't.
having the experience myself I tin can say I wouldn't advise it.
Without unbreaking 3, gold gets busted upwards too speedily and is probable to pause by fighting a group of Magma Cubes,
in fact this is how one of my gold boots got destroyed in the Nether, information technology didn't have unbreaking 3,
but information technology also had curse of binding so I at that place was an upside to losing them.
You can effectively repair items a lot faster by combining unbreaking 3 with mending, by giving items the chance to ignore harm.
I'one thousand merely suggesting that when your items are as tough as diamond or netherite, y'all have ample chances to go the XP orbs you lot need to prevent your items from being destroyed. And the way mending works is you level up a lot slower, in exchange damaged items with mending that are equipped will continue to be repaired indefinitely.
To give a solution to what the OP was proverb, to echo what y'all said but in more than item.
My propose is equip all damaged tools to the hotbar, impale enemies with a weapon that isn't desperately damaged, then back abroad, leave the XP orbs on the ground until switching to a tool that needs to be repaired, then collect the XP orbs.
Tools that are non in your mitt will non repair
information technology is but your armour and items on hand that will receive a random XP orb repair.
This is how I repair my gear, same thing with all the players who play on my server, and anyone else who understands how mending works.
I'g not certain if notoucangamer has figured this out by now, but I'thousand leaving this note for him or her to read
then this clarifies things.
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#16 May 10, 2021
Man, these long responses. I dearest that you lot guys savour talking nearly hypotheticals and theory so much, I'm merely as well tired lately to follow along
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The most of import puzzles are not the ones nosotros play, but the ones we wonder on for years subsequently.
#19 May eleven, 2021
But you have two hands, unless y'all're playing an old version.
Tin can't yous just put what you want repaired in your offhand?
And switch when it's fully repaired.
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Merely testing.
#xx May 11, 2021
That would count as a hand wouldn't it not? yous demand 2 easily to dual wield.
Adept bespeak though, that would work, that would exist the indicate of putting mending on say a shield.
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